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Aurora Quest

A 2D platformer about an arctic fox gifted with the power of the northern lights — built in Unity for my Entertainment Computing course.

ROLE
Solo Developer
DATE
June 29, 2024
PLATFORM
Desktop (PC)
STACK
UnityC#

What is it?

Aurora Quest is a 2D platformer built in Unity over six weeks as a solo project for my Entertainment Computing course at Universität Bremen. You play as Anuri, a small arctic fox whose partner has been abducted by human researchers. Left alone in the frozen wilderness, Anuri is gifted with the power of the northern lights — and the quest begins.

The game blends classic platforming with a light-based ability system. The aurora shifts color as you progress, and each color grants a different skill: blue freezes nearby objects and moving platforms, green unlocks a forward dash, and red powers up your attack to defeat tougher enemies. Only one skill can be active at a time, which turns level navigation into a small but deliberate puzzle.

The Idea

The semester theme was Unlikely Heroes — ordinary creatures thrust into extraordinary circumstances. An arctic fox felt like a natural fit: small, vulnerable, but capable of something remarkable. The northern lights added the mythological dimension I was looking for. In many Arctic cultures the aurora is seen as a living force, a spiritual presence — so making it the literal source of Anuri's power grounded the fantasy in something real.

The visual and audio inspirations were Ori and the Blind Forest and Spiritfarer — both games that use a 2D painterly aesthetic and emotional storytelling to pull you into their worlds. I wanted that same quality of atmosphere: melancholic, quiet, beautiful, with rare human intrusion as the threat.

Character concept sketch — early explorations of Anuri's design

Anuri — the final fox character sprite

Building It

Development started with the core character controller — movement, jumping, and a basic attack — then layered in the aurora skill system on top. Each skill is a self-contained behaviour that swaps in and out depending on which color the aurora currently is, which kept the code modular and easy to extend.

Early Unity editor setup — tilemap, character controller, first level block-out

Enemies (polar bears and arctic wolves) use simple pathfinding: detect the player, close in, attack. The bigger design challenge was making the skill colors feel meaningful inside the level geometry — freeze-able platforms, gaps that require the dash, enemies that only go down with the red attack.

Level design mid-development — aurora skills integrated into the puzzle layout

The audio direction followed the same mood as the visuals: ambient nature sounds, fox vocalisations tied to gameplay states, and a subtle soundtrack inspired by Gareth Coker's work on Ori.

Gameplay screenshot — Anuri in the arctic landscape with the northern lights backdrop

The final build includes a world map for level selection, a checkpoint and save system, a title screen, pause and game-over flows, and three playable levels with a boss encounter. The project was submitted in Unity 2022.3.24f1.

Final game — polished level with UI, aurora effects, and enemy encounters